Qo

The Paradoxical New Game Where You Win By Helping Your Opponent. Will They Do The Same? 

“ Deceptively simple with just three rules, deep complexity emerges as you play. Don't be surprised if Qo makes you re-consider the meaning of life itself. ”
— Antoine Sorel Néron, father of decentralized finance (DeFi), the creator of the ICO, and the creator of Qo

try it out now!

you just need:

1. two players
2. an 8x8 board;
3. Go stones;  and
4. the Qo rules

the objective

keep the stones in balance
until the game ends

qo is a manifestation of the way in which reality works

setting up the game

  • lay out the 8x8 Qo board between two players. Use a chess board if you'd like.
  • use Go stones as the game's lodestones. You can also use buttons, two-sided furniture pads, etc.
  • each player selects a color to play and places all pieces of their color to their side in a container. The total number of stones per player is 89.
  • turns alternate, with either color going first. 

the 3 rules

  • On their turn, a player can place one of their lodestones on any available intersection, being careful not to form a complete horizontal or vertical line of their lodestones from one end of the board to the other.
  • Alternatively, on their turn, a player can choose to pay their opponent 2 lodestones to move any 1 lodestone (of either color) exactly 1 space in any direction, as long as that space is available and there is a clear path of movement.
  • Additionally, players remove lodestones (3 black or 4 white) that are blocked by opponent lodestones OR the edge of the board. Removing lodestones does not count as an action for a turn.
  • Refer to the official 1-page Qo rules here.
only a trinity of chaos, order, and equilibrium exists
every ending is the rebirth of a new cycle

how the game ends

  • the game ends when either opponent runs out of pieces.
  • the game can also end when either opponent has formed a complete horizontal or vertical line with their pieces.

determining the winner

  • If a player has formed a complete horizontal or vertical line of their lodestones from one end of the board to the other, the game ends and their opponent wins by default
  • When either player has run out of lodestones each player adds together their number of unused lodestones with their number of lodestones on the board. The winner is the player with the highest score, unless the difference between their score and their opponent is 8 or more. In that case, they did not successfully keep the board in balance and the other player wins.
balance comes from proportional reciprocation, not equality

the way of Qo

lines of 4 white — and 3 black — are removed

If 4 white (or 3 black) lodestones are blocked on either side by the board and/or an opponent piece, they are removed. The unequal forces of chaos and order merge together to produce a delicate harmony that reflects the nature of reality. As above, so below.

give up lodestones To Gain An Advantage

If a player chooses, they can surrender 2 of their lodestones from their 'mass' pile to their 'memory' pile for the right to move any one lodestone (their own or their opponent's) one space away in any direction to another available space. For additional moves, multiply by 2. 

Mind The delicate Balance Of The space

Forming an end-to-end horizontal or vertical line during gameplay is forbidden. Players should also not have 8 or more lodestones than their opponent at the end of the game. In either case. the balance of the game has been disrupted and the other player wins by default.

  • The lesson

  • chaos and order, and life

  • The Tao of qo

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